![]() I'm also asking this because in #61565 it looks more like the mipmaps are not being generated at all, so it would be nice to see if these two issues are the same.Īnother thing to try is uncompressed texture. If it goes black at some point, then it suggests the mipmaps are not being generated at all (all black), but if the color is always this same darkened version of the original, then it suggests an sRGB / linear type issue.Īpologies if this is what was tested before, but it wasn't clear from the reply by. ![]() The idea is to get OpenGL to use different mipmaps. The texture should be exactly the same, instead you should resize the Sprite, by using scaling. You could test this by repeating the experiment with the sprite getting smaller and smaller and seeing if it goes darker to black.įor the test to work you should not resize the texture. Just to re-iterate what I was asking with more detail: Resizing the texture does not make it lighter or darker, so probably there is a problem with linear-nonlinear color space conversion.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |